| Ryan ( @ 2009-01-30 14:10:00 |
Anyone who wants to produce this play as a three-person show should please feel free.
The past little while I've been playing with a game called Façade. It's free, and I recommend it! It came out years ago though so this may be OLD NEWS to you.

I came across it in a discussion on adding more emotions to games and making NPCs have more depth. It's pretty interesting! In the game you show up to a party of two old friends, and they're squabbling with each other. You can type whatever you want (text adventure style!) and you've can walk around and interact with the people and the environment some with the mouse. PRETTY STANDARD SO FAR, RIGHT?
What's interesting is that the whole game is exploring and managing the relationships between the two hosts, and between each of them and yourself. That's where the focus is. Looking at the code of the game WordNet is used to figure out what words are related to sense groupings, which helps, and which shows the effort that's gone into understanding your conversation. There's bugs in the game, of course and the parser isn't foolproof, but it's good enough to be immersive and to feel like you're having an effect on things, even if you're not ALWAYS listened too. What makes the game work well is that there's no preset conversational options (so you feel like you have a lot of freedom) and when you finish, you can see your entire run as a screenplay, which works surprisingly well and can also be hilarious.
The first time I played it, I played it like a game, running into the house, exploring the room as much as possible, and then kissing the wife over and over so that she'd leave her husband for me. The husband, Trip, got angrier and angrier until he kicked me out. GAME OVER. Okay, so these people respond like real people. The next time I played it I tried to behave like a human being. I only kissed Grace ONCE. I was understanding and I tried to keep everyone calm. It didn't work too well, but I did keep things together long enough for Grace to admit she'd cheated on her husband, and then she left and the husband was left stunned, and the game faded to black. GAME OVER.
I figured I knew their problem now, and could take a shortcut to success. Here's how my run after than one went, screenplay style! The dialogue at the beginning I overheard while outside their apartment:
RYAN SOLVES THE RELATIONSHIP ISSUES OF THE PEOPLE INSIDE HIS COMPUTER: THE PLAY
GRACE
Trip, when are you going to get rid of this?
TRIP
What, Grace... this?
GRACE
Yes, you know how I feel about it --
TRIP
I know I know I'll do it right now, alright?!
GRACE
You know I've had to ask you about this several --
TRIP
Get off my back! I'll get rid of it in just a minute!
RYAN
hello?
GRACE
Fine, Trip... fine...
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
TRIP
Oh, he's here!
GRACE
What?! You said he's coming an hour from now!
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
TRIP
No, he's right on time!
GRACE
Trip...!
(Trip opens the front door.)
TRIP
Ryan!!
RYAN
you guys should get a divorce
TRIP
Hey! God it's been so long since we've seen you! -- (interrupted)
(Trip closes the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
The past little while I've been playing with a game called Façade. It's free, and I recommend it! It came out years ago though so this may be OLD NEWS to you.

I came across it in a discussion on adding more emotions to games and making NPCs have more depth. It's pretty interesting! In the game you show up to a party of two old friends, and they're squabbling with each other. You can type whatever you want (text adventure style!) and you've can walk around and interact with the people and the environment some with the mouse. PRETTY STANDARD SO FAR, RIGHT?
What's interesting is that the whole game is exploring and managing the relationships between the two hosts, and between each of them and yourself. That's where the focus is. Looking at the code of the game WordNet is used to figure out what words are related to sense groupings, which helps, and which shows the effort that's gone into understanding your conversation. There's bugs in the game, of course and the parser isn't foolproof, but it's good enough to be immersive and to feel like you're having an effect on things, even if you're not ALWAYS listened too. What makes the game work well is that there's no preset conversational options (so you feel like you have a lot of freedom) and when you finish, you can see your entire run as a screenplay, which works surprisingly well and can also be hilarious.
The first time I played it, I played it like a game, running into the house, exploring the room as much as possible, and then kissing the wife over and over so that she'd leave her husband for me. The husband, Trip, got angrier and angrier until he kicked me out. GAME OVER. Okay, so these people respond like real people. The next time I played it I tried to behave like a human being. I only kissed Grace ONCE. I was understanding and I tried to keep everyone calm. It didn't work too well, but I did keep things together long enough for Grace to admit she'd cheated on her husband, and then she left and the husband was left stunned, and the game faded to black. GAME OVER.
I figured I knew their problem now, and could take a shortcut to success. Here's how my run after than one went, screenplay style! The dialogue at the beginning I overheard while outside their apartment:
RYAN SOLVES THE RELATIONSHIP ISSUES OF THE PEOPLE INSIDE HIS COMPUTER: THE PLAY
GRACE
Trip, when are you going to get rid of this?
TRIP
What, Grace... this?
GRACE
Yes, you know how I feel about it --
TRIP
I know I know I'll do it right now, alright?!
GRACE
You know I've had to ask you about this several --
TRIP
Get off my back! I'll get rid of it in just a minute!
RYAN
hello?
GRACE
Fine, Trip... fine...
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
TRIP
Oh, he's here!
GRACE
What?! You said he's coming an hour from now!
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
TRIP
No, he's right on time!
GRACE
Trip...!
(Trip opens the front door.)
TRIP
Ryan!!
RYAN
you guys should get a divorce
TRIP
Hey! God it's been so long since we've seen you! -- (interrupted)
(Trip closes the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)
(RYAN knocks on the front door.)